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-rw-r--r--src/hid_core/resources/abstracted_pad/abstract_vibration_handler.cpp42
1 files changed, 38 insertions, 4 deletions
diff --git a/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.cpp b/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.cpp
index a00d6c9de..ca64b0a43 100644
--- a/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.cpp
+++ b/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.cpp
@@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
+#include "hid_core/frontend/emulated_controller.h"
+#include "hid_core/hid_core.h"
#include "hid_core/hid_result.h"
#include "hid_core/hid_util.h"
#include "hid_core/resources/abstracted_pad/abstract_pad_holder.h"
@@ -30,14 +32,22 @@ void NpadAbstractVibrationHandler::SetPropertiesHandler(NpadAbstractPropertiesHa
properties_handler = handler;
}
+void NpadAbstractVibrationHandler::SetVibrationHandler(NpadVibration* handler) {
+ vibration_handler = handler;
+}
+
+void NpadAbstractVibrationHandler::SetHidCore(Core::HID::HIDCore* core) {
+ hid_core = core;
+}
+
void NpadAbstractVibrationHandler::SetN64Vibration(NpadN64VibrationDevice* n64_device) {
n64_vibration_device = n64_device;
}
-void NpadAbstractVibrationHandler::SetVibration(std::span<NpadVibrationDevice*> device) {
- for (std::size_t i = 0; i < device.size() && i < vibration_device.size(); i++) {
- vibration_device[i] = device[i];
- }
+void NpadAbstractVibrationHandler::SetVibration(NpadVibrationDevice* left_device,
+ NpadVibrationDevice* right_device) {
+ left_vibration_device = left_device;
+ right_vibration_device = right_device;
}
void NpadAbstractVibrationHandler::SetGcVibration(NpadGcVibrationDevice* gc_device) {
@@ -69,5 +79,29 @@ void NpadAbstractVibrationHandler::UpdateVibrationState() {
if (!is_handheld_hid_enabled && is_force_handheld_style_vibration) {
// TODO
}
+
+ // TODO: This function isn't accurate. It's supposed to get 5 abstracted pads from the
+ // NpadAbstractPropertiesHandler but this handler isn't fully implemented yet
+ IAbstractedPad abstracted_pad{};
+ const auto npad_id = properties_handler->GetNpadId();
+ abstracted_pad.xcd_handle = hid_core->GetEmulatedController(npad_id);
+ abstracted_pad.internal_flags.is_connected.Assign(abstracted_pad.xcd_handle->IsConnected());
+
+ if (abstracted_pad.internal_flags.is_connected) {
+ left_vibration_device->Mount(abstracted_pad, Core::HID::DeviceIndex::Left,
+ vibration_handler);
+ right_vibration_device->Mount(abstracted_pad, Core::HID::DeviceIndex::Right,
+ vibration_handler);
+ gc_vibration_device->Mount(abstracted_pad, 0, vibration_handler);
+ gc_vibration_device->Mount(abstracted_pad, 0, vibration_handler);
+ n64_vibration_device->Mount(abstracted_pad, vibration_handler);
+ return;
+ }
+
+ left_vibration_device->Unmount();
+ right_vibration_device->Unmount();
+ gc_vibration_device->Unmount();
+ gc_vibration_device->Unmount();
+ n64_vibration_device->Unmount();
}
} // namespace Service::HID